The three basic weapon procs have had their procs changed into simple yet effective projectiles of each element.The devils will try and target the highest hp enemies first.Wind Devil now has a new modifier Lightning Tether which acts just like the vanilla Inquisitor Stormbox tether.In other words the skills and their procs now have a more enlightened feel to go with the Oathkeeper theme of righteous judgment!.Reworked Eye of Reckoning, Vire's Might, Judgment, Divine Mandate, Smite and Righteous Fervor to be truly HOLY.Also planned is adding various damaging abilities or extra spawns on hit for the same monsters to make them more challenging and fun. Reflect is untouched and will also be added to monsters that only had retal (some had both) to even the odds in future patches. Thus Retaliation on monsters was modified by -100%, effectively removing it. With many fast, permanent player scaled summons, retaliation on monsters, even weak ones, can quickly kill you without you even realizing it.This removes the chain ability however the strike now has an aoe radius and it splinters. This has been temporarily fixed by changing the type of projectile their shield throw uses. With the latest official patch Oathkeeper Aegis summons caused crashes when using their skill.Currently supported are Skeletons, Zombies and Slith The chance for encounter increases with each difficulty. Remnants can now also appear as special enemy groups with a boss Remnant.They can be applied to head, hand, shoulder and chest armor. These are special augments that grant +1 to one class skill (versions for all class skills added). Remnants can now drop Remnant Engravings from lvl 50+.This will be used as a currency for a special vendor where you'll be able to gamble for various Remnant related items including Relics. Remnants now always drop Remnant Dust (with a version for each difficulty).Multiple toggled buffs modified to include either Reflect protection and various pet bonuses.Passive Veterancy was merged into Military Conditioning.Your aoe buffs like Field Command are transferred to the summons.Footmen and Marksmen are player scaled summons with life! They visually upgrade at lvl 12. Soldier summon warrior procs from Field Command split into separate skills.All skellies base damage and themes (except Fire and Lightning) are oriented towards cold damage.More item modifications will come in the future. All of the skellies get an extra summon at 12 and 22.Skeleton Mages split into 3 versions: Fire, Ice and Lightning.Skeleton Warriors and Archers perform the same until level 12 when they get new abilities and weapons.You now have an option of 5 different summons. Necromancer Skeleton line completely changed.
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