![]() Any champion can team up with any other championThe upshot of the two region system is that you can come up with some wild combinations, not only of regions – and thus gameplay mechanics - but of champions too. There’s one unit with Allegiance per region. There is, however, support for single region archetypes in the form of cards with “Allegiance”, which activates if the top card of the player’s deck is of the same region as the card with Allegiance. There are no dual region cards but there is limited mono supportThe Legends of Runeterra team are really focused on the idea that any one card can go in a deck with any other one card, so there are no dual region cards in the initial set. The team said that they toyed with them for a while, but ultimately it meant you’d see the same cards too often. There are no neutral cardsEvery single card in Legends of Runeterra is allied with a specific region, so unlike many other CCGs there are no neutral cards. ![]() And if you decide you want to focus on another region, just swap. These can be everything from individual cards and wildcards of defined rarities through to chests and capsules with multiple rewards. If you think Shadow Isles has the play style or champion for you, then select it on the Rewards screen, and you’ll unlock a steady stream of rewards devoted to that class. Legends of Runeterra addresses this by allowing players to pick a region to funnel your XP into. You can also pick the region you want to focus onThere’s nothing worse in a CCG than opening packs – or being awarded cards – only for none of them to be relevant to the class or archetype you want to play. For committed players it will represent a decent card injection every week (“basically just cards raining down on you,” Design Director Andrew Yip told me), and the team wants “vault day” to be something the entire community looks forward to each week. If you hit level ten you’ll also be guaranteed a champion. Plus, both the cards and chests have a chance to upgrade further. How does it level up? The chests inside upgrade, increasing the number of cards you’ll receive in each. Every week will have a “vault day”The weekly vault is exactly what it sounds like – a vault that levels up the more you play, and then unlocks for every player on the same day. Playing the game and completing daily quests will reward you with XP, which funnels into the other two systems. There’ll be plenty of other ways to expand your collectionLegends of Runeterra will have daily quests, a weekly vault and the ability to choose a region (akin to colours in Magic or classes in Hearthstone) to focus on. In that instance, you’ll get around 17% of the Shard purchase value for commons, with the percentage rising with card rarity, capping off at around 25% for champions. Shards are earned through region roads and the weekly vault (more on those in a sec), plus, they’re also given to you in place of a fourth copy of a card in random rewards, as the deck limit is three. The idea is that the player base as a whole will be restricted, so everyone will be steadily their collection.Ĭards can also be purchased with ShardsIn addition to wildcards (which are earned through in-game rewards or purchased with coins), players can also buy cards using Legends of Runeterra’s other currency – Shards. Part of the fun of card games is finding a way with the collection you do have, as opposed to just blindly copying whatever the top meta deck is. ![]() Why? The team doesn’t want people to be able to instantly buy their way into a complete collection. You can buy the cards you want… but there’s a limitThe in-game store will only stock so many wildcards each week, so there’s an actual limit to how many cards you can buy at a time. ![]() Wildcards will come in four tiers – common, rare, epic and champion, from cheapest to most expensive. Instead of buying packs with real-world money, players will instead buy coins (one of two in-game currencies), which can then be spent on wildcards, which can be swapped for whatever card they want of the corresponding rarity. Any cards that players get randomly will be cards they unlock through playing the game. Legends of Runeterra is keeping the former while eliminating the latter. The chests can contain all the "currencies": gasoline, joker or direct card.Legends of Runeterra won’t have card packsGetting random cards can be fun, but sinking a heap of money into card packs and not getting anything you want to use can be pretty demoralising. The four types of capsules are: Capsule Contents Wild capsule 4 common joker cards, 1 rare joker Basic capsule 4 community cards, 1 rare Epic capsule 2 community cards, 2 rare, 1 epic Champion capsule 3 rare cards, 1 epic, 1 champion Unlike essences, the cost is unitary (1 joker = 1 card). These capsules therefore contain jokers, a joker allows you to buy a card of the corresponding rarity (eg: orange joker allows you to have a legendary card).
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