Other key differences: * Only 3 Autoclickers are allowed in the fight at a time New Feature: Check-In * Not every Immortal will take your entire roster of ten to beat so as long as you show up for the day, even if the Immortal is dead, you can check-in for the rewards. * Clan Masters will be able to stop the automatic progression of Immortal fights so that they can stay on an Immortal they can beat and therefore continue to get rewards. * Immortals in the new system are much tougher than before and some will require farming in order to beat. * Only one member has to pay for the whole clan so work with your clan to spread the wealth. * The bonus fight allows you to gain even more Rubies and Immortal Souls per day. * After completing an Immortal for the day, your clan has the option to buy an additional fight for rubies based on the level of the Immortal. * Immortals are weak to a different one of the classes everyday so work with your raid to have all the types covered. * Raids now have you choose one of the three classes to do battle against Immortals: Rogue, Mage, or Priest * While you'll start off gaining only small amounts of rubies, the stronger you grow, the more rubies you'll earn by defeating higher level Immortals. New Feature: Raid Progression * Immortal Souls can be used to increase your level and thus, increase your damage per click against Immortals. * The new raid system rewards two currencies: Rubies and Immortal Souls Patch Notes since official Release 1.0e12 () New Raid System: * We have revamped the entire clan tab with a new UI and a whole new raid system.
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